Xenoblade Chronicles 3 takes place an unspecified amount of time after the previous games, and depicts the future of the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2. Its prequel, Xenoblade Chronicles 2: Torna – The Golden Country is set 500 years before the events of the game. Xenoblade Chronicles 2 takes place in a parallel universe, occurring simultaneously to the events of Xenoblade Chronicles. Its epilogue, Xenoblade Chronicles: Future Connected is set one year after the events of the main game. In the series's fictional chronology, Xenoblade Chronicles is the first game to take place. Xenoblade Chronicles 3 takes place in the world of Aionios, a large continent made up of areas from Xenoblade Chronicles and Xenoblade Chronicles 2. Xenoblade Chronicles 2 and its prequel Torna – The Golden Country take place in the world of Alrest, which contains several titans that house many different nations. Xenoblade Chronicles X takes place on an alien planet known as Mira. Two colossal titans known as the Bionis and the Mechonis serve as the setting for Xenoblade Chronicles with the Future Connected epilogue taking place in a smaller area, the Bionis's shoulder. However, it is represented as a single episode in the overall universe. While the Xenoblade games do not share any setting directly, its universes are directly linked except for Xenoblade Chronicles X which is regarded as a spiritual successor. Additionally, exploring large environments is a defining aspect of gameplay. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Both party members and enemies have a finite number of health points, and attacks deplete this value. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed. Manually input attacks, called "Arts", may also be performed, but in a limited fashion. The gameplay within the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves a character in real-time, and party members will "auto-attack" when enemies enter their attack radius. The core concept of these games is to keep players immersed in these worlds, allowing them to freely explore. The stories and characters vary with each game in the Xenoblade Chronicles series, however series creator Tetsuya Takahashi believes that the series is defined by the players' desire to remain in the game world.
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